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SAMPLE

The SAMPLE bay

How the model samples, for the whole request.

Control Range (default) What it does
TEMP 0.1–3 (1) randomness: lower is safer and more repetitive, higher is more adventurous
TOP-P 0.05–1 (off) sample only from the most likely choices that add up to this probability
TOP-K 0–500 (off) sample only from the K most likely choices
ESC 1–3 (1) raise the temperature on each retry after a rejected result
TAKES 1–16 (1) how many versions to generate in one request (see Takes)
PROB 5–100 % (ALL) regenerate only this share of the painted bars, picked at random (the seed picks the same bars again); the rest stay as they are. The roll dims the painted bars that were left out. AR tracks always generate all their bars
NOVELTY on / off reject a result that copies the context
SILENCE on / off reject a result with empty bars
SHUFFLE on / off vary the order in which the targets are generated

A rejected result is retried, up to ATTEMPTS times (see Engine).

Seed

The seed screen shows which random seed the next generation uses.

RANDOM a new seed every time (the default)
Click the screen type a seed: digits only, 1 to 2147483647. Enter sets it; an empty field or 0 goes back to random.
DICE pick a random seed and keep it
LOCK keep the seed you just heard: the last run's, or with takes, the selected take's. Click again for random.

The label above the number says where the seed came from: LAST RUN, TAKE 3, TYPED or DICE. A fixed seed with the same settings and context gives the same result again.